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GLUT is needed to interact with the Operating System (such as creating a window, handling key and mouse inputs) it also provides more building models (such as sphere and torus).
#OPENGL 4.4 DEMO SOFTWARE#
OpenGL is the software interface to graphics hardware. Modern computers have dedicated GPU (Graphics Processing Unit) with its own memory to speed up graphics rendering. OpenGL (Open Graphics Library) is a cross-platform, hardware-accelerated, language-independent, industrial standard API for producing 3D (including 2D) graphics.
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The rest of the program will be explained in due course. We also included the GLUT header, which is guaranteed to include " glu.h" (for GL Utility) and " gl.h" (for Core OpenGL).
#OPENGL 4.4 DEMO WINDOWS#
The header " windows.h" is needed for the Windows platform only. GlutMainLoop() // Enter the event-processing loop GlutDisplayFunc(display) // Register display callback handler for window re-paint GlutInitWindowPosition(50, 50) // Position the window's initial top-left corner GlutInitWindowSize(320, 320) // Set the window's initial width & height GlutCreateWindow("OpenGL Setup Test") // Create a window with the given title * Main function: GLUT runs as a console application starting at main() */ GlBegin(GL_QUADS) // Each set of 4 vertices form a quad GlClear(GL_COLOR_BUFFER_BIT) // Clear the color buffer (background) // Draw a Red 1x1 Square centered at origin GlClearColor(0.0f, 0.0f, 0.0f, 1.0f) // Set background color to black and opaque Whenever the window needs to be re-painted. Call back when the window first appears and #include // GLUT, include glu.h and gl.h /* Handler for window-repaint event. * To compile with -lfreeglut -lglu32 -lopengl32 * Tested under Eclipse CDT with MinGW/Cygwin and CodeBlocks with MinGW * GL01Hello.cpp: Test OpenGL/GLUT C/C++ Setup
#OPENGL 4.4 DEMO HOW TO#
Make sure that you can run the " GL01Hello.cpp" described in " How to write OpenGL programs in C/C++", reproduced below:
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